"Computers are dull and boring; humans are clever and imaginative. We humans make computers exciting. Equipped with computing devices, we use our cleverness to tackle problems we would not dare take on before the age of computing and build systems with functionality limited only by our imaginations." -- Jeannette Wing

Course Description

This course is nearly identical to CS112. This is the FAQ for CS505. It can be used as:

  • professional development course for understanding the very most basic ideas of computer science.
  • to prepare to teach CS112 as a Dual Credit course.
  • as the first course in a series courses (20 credits total) to gain a Certificate in Computer Science Education through the University of Idaho leading to a teaching endorsement in Computer Science.
It is presented as a live video course via Zoom. We will be live at our Coeur D'Alene campus and Idaho Falls video classrooms. Zooming with personal laptops by request to the instructor.

Specifically, this is an introduction to the field of Computer Science. Some discussion of how this material could be presented in a K-12 setting will be discussed including the future of Computer Science education in K-12. Computer Science content will cover the breadth and impact of computer science on society; and what it means to be a computer scientist. A large portion of the class will be devoted to introducing the major concepts of computer science, and the background needed to be successful as a computer scientist such as tools, terminology, and introductory PROGRAMMING SKILLS. You will have to think, problem solve, and practice skills in this class.

One way to introduce Computer Science is by learning to program. All of the assignments will be programming assignments in a variety of computer languages of varying complexity, hopefully in an entertaining way. This course is for people who have little to no programming experience. It should comfortably give you confidence in the deeper technical side of computers. This course is not about how to use applications on a computer! It is how to begin to bend a computer to our will by designing and writing programs.

Time: MWF 4:30-5:30 PT
Final: None (see testing schedule)
Location: EP 204 Moscow Campus (Zoom Video Live, also in CDA and IF video classrooms.)
Text: None (see the resources section throughout the semester)

Estimated Syllabus

This syllabus is an estimate of what we might cover this semester. The class varies from semester to semester to reflect new and interesting topics and the rate at which the class is absorbing material.

Wk#

Monday
of that
Week

Topics/Links Assignments Comments
1 Aug 21 Context. Software is everywhere. The information age. What is computer science? Computer science is about organizing process and data. Any limits to computing?

Information and Representation: Files and data. Number systems and encoding things in bits.

Hardware and Software. Operating Systems duties.

2 Aug 28 Intro to Programming in Scratch, the Scratch interface, simple programming. x-y coordinate system. Sprites and motion. Program flow, loops, decisions. Assignment 1
3 Sep 4 More simple programming, threads of execution, introducing pong   NO CLASS MONDAY (LABOR DAY)
4 Sep 11 The Pong game and multiple threads of execution, inter thread communication, interaction of sprites and background. What does it mean to be random? Randomness in our programs. Estimating pi and making random choices. Assignment 2  
5 Sep 18 I'm Thinking of a Number the guessing game (threads, messages, variables, scope (local and global)), Submarine hunter game (sounds, sensing, images, and more messages) Assignment 3  
6 Sep 25 NetLogo and the dance program to understand turtles location and movement. Discrete vs continuous coordinate systems. The blocks program to understand patches. The virus simulator.   TEST OVER HW, OS, ETC AND SCRATCH
7 Oct 2 More virus simulation and the rabbits and grass simulation, plotting graphs and histograms, wolves and sheep, mathematical models and computer models, more on working with patches, the game of life, the philosophy of computing Assignment 4  
8 Oct 9 more game of life and control structures Assignment 4T, Assignment 5  
9 Oct 16 Simple graphics with the Processing language, coordinates and shapes, the syntax of languages, the idea of type, the execution model, frame rate, mouse position    
10 Oct 23 Color models, control, loops, nesting of loops, functions, data vs function abstraction, new shapes with sine/cosine/radians and degrees. Translating between polar and Cartesian coordinates.   TEST OVER NETLOGO
11 Oct 30 The clock program, program design, functions, interfaces. Assignment 5  
12 Nov 6 1D Arrays, 2D arrays, image processing, nested loops, objects What so useful about subscripting a variable? Making simple image filters. Making some exotic image filters. Assignment 6  
13 Nov 13 More on Arrays. The object paradigm. Abstraction of function AND data. Review of variable scope. What's so great about objects? Tic-tac-toe.    
14 Nov 20 NO CLASS THIS WEEK   Fall Break
15 Nov 27 Can we detect edges in a picture? Fading between two images. More with color and transparency, saving images. Assignment 7  
16 Dec 4 Angles and direction. Text and the meter program.   TEST OVER PROCESSING
17 Dec 11     FINALS WEEK;

References and Resources

General References

Scratch

NetLogo

Processing

CS in the News

Services

  • Due to a situation beyond my control, the homework submission page will no longer be used. We will be using BBLearn for the rest of the semester.

Policies and Processes